Messages are intercepted when moving past one location, and are often short. In early levels of Final Ninja, Messages were used to instruct the player on what to do, while in later levels they were used to move the Story. The player may sometimes get a message, appearing in a rectangular box with an image of the person saying the message. Messages are used only in Final Ninja Zero, Speech Bubbles having to be walked up to compensating for Messages in Final Ninja. One part of the series, taken from Dirk Valentine and expanded on in other Nitrome games, is the concept of Messages. The exit in Final Ninja is a black key card, a Lift for Final Ninja Zero.Ī message by Monty from Dirk Valentine being intercepted in Final Ninja Zero In each level of the Final Ninja Series, the player is trying to get to the exit of the level. In Mega Mash, there is a game called Ninja which stars the father of the ninja of the Final Ninja series and acts like the precursor of the Final Ninja series. The second game is about him trying to break through Akuma's complex to kill him. He was on a mission for Akuma, his boss, but was captured and had to carry out the mission with the help of Lady Snow Fox. Final Ninja Zero is about Takeshi trying to destroy Maxwell Merlock's Food Company.
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